The Gaming Industry as a Prime Target for DDoS Attacks


The gaming industry and e-commerce sectors are the most frequent targets of DDoS attacks. This is partly due to the fact that, today, even non-experts can launch an attack. By blocking other players from accessing the gaming platform or lowering connection speeds, attackers can gain a competitive advantage. In many games, quick response times are essential for the flow of the game and the players’ enjoyment – for example, in sports or first-person shooter games. Often, the attacker takes the entire game offline. The infrastructure operators of large gaming providers are investing in DDoS protection solutions to handle load peaks caused by threats such as DDoS attacks. Information about server outages spreads quickly across social platforms. So do complaints about lags, disconnects, loading hangs, or maintenance windows. Since the start of the Covid-19 pandemic, gamers have been spending significantly more time at their consoles or on other gaming devices. They expect their gaming network to always be available. Furthermore, not only the amount of time spent gaming, but also the amount of money spent on it has skyrocketed during the pandemic. The UK market, for example, is expected to grow by almost 13% in 2021, and experts predict a financial turnover of $6,148 million. Though the market is massive, gaming providers are still under great competitive pressure. A platform failure can lead to huge losses. Against this background, taking security precautions to prevent cyberattacks becomes even more important.

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Number of pages: 1
Published: January 27, 2021

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